The revival of AOE 2 as HD/DE versions also heavily leaned on the Multiplayer part of things revitalizing the multiplayer fan bases.
The game looks (and feels, as far as that is possible via video) more streamlined than any previous Age entry (has similarities to AOE Online which tried to push into the MMO/Moba/browsergame market). It's a difference to build up a game with e-sports focus from the start or just making it "compatible" and eventually let build it up itself if the demand is there. Originally posted by Lonestead:And don't know where this comes from, they only said they developed the game with e-sports compability in mind. That means the civs have to be balanced against each other which is much harder to do properly with asymmetric civs (compared to AOE2's which all share the same core units, techs, buildings). You also have to keep in mind how much they want this thing to be an instant e-sport hit. Here you have a lot more different units, buildings and mechanics per nation so every nation plays different. with just some modifiers and one or 2 unique units. In AoE2 every nation shared the same basic units and buidlings. The nations are play a lot more different than in AoE2 though. It would be nice if Age of Empires IV had 15 to 20 factions It has Age of empires ii: The Age of Kings multiple factions than Age of Empires IVĪge of empires ii: The Age of Kings - 13 factionsĪge of empires ii: The Conquerors - 5 factionsĪge of empires ii: The Forgotten - 5 factionsĪge of empires ii: The African Kingdoms - 4 factionsĪge of empires ii: Rise of the Rajas - 4 factionsĪge of empires ii: Definitive Edition - 4 factionsĪge of empires ii: Lords of the West factions - 2 factionsĪge of empires ii: Dawn of the Dukes factions - 2 factionsĪge of empires ii definitive edition is 39 factions all DLC/Datadisk. Originally posted by Apate:It seems like 8 factions for Age of Empires IV is very little